Our blogs

Game For Thought
IGNITE
SPARK
Flanders Game Hub
Workshops
Technology
Social
Science
Marketing
Health
Graphic
Environment
Arts
Development
Education
Design
Entertainment
Business

Time to showcase your game in Bruges! the Cultuurcentrum in Bruges is opening the doors to the Playtime gaming festival for the fourth time to the general public. Once again, the cultural center is providing a free platform and test audience for independent game developers.

This was UNWRAP 2024!

No items found.

Flanders Game Hub organised a Playtesting day under the supervision of Games User Research expert Steve Bromley

In this Game For Thought panel, we talk about the many interesting aspects that come into play as a parent of (young) gamers and how this plays a role in their upbringing.

In this Game For Thought panel, we talk about neurodiversity in Games. From what games can mean to neurodiverse people to how they can be developed with this pretty sizeable audience in mind.

Steam also allows you to broadcast straight to your game’s store page. There are no real restrictions on this and you could keep a video running in a loop for as long as you want. But we’ll dive into “when” this best, “why” you should consider it and “how” you can best go about it

In this Game For Thought panel, we talk all about the topic of serious games. Games are not just for “fun” but they bring culture and are an ART form. They have the power to motivate meaningful change in the most unique ways.

In this Game For Thought panel, we dove into a lively conversation about mental health, looking at it from the perspectives of both players and developers. We explored how games can support mental well-being, make it more comfortable to talk about, and the crucial role game developers can play when they consider these aspects.

In this Game For Thought panel, we address the theme of violence in games, exploring its impact on players and the responsibility of creators. In a landscape where media continually pushes boundaries, this discussion becomes imperative, addressing psychological effects, the balance between artistic expression and responsibility, industry standards, and the positive contributions of games in societal discourse. Our panel sheds light on why a thoughtful dialogue about violence in games is essential.

In this Game For Thought panel, we will explore the significance of ‘identity’ within games/digital entertainment and why it deserves attention. We will examine how identity impacts work experience in an industry that has faced challenges regarding diversity, and discuss the current approaches to diversity practices within the games industry. Furthermore, we will explore how studios/organizations can promote genuine representation and how this influences the player experience.

When we use the term “inclusive” in recruitment, what does it really mean and involve? How can we promote diversity in recruitment, and what are the most effective approaches and challenges?